At best, authors of adventures can concoct ways to discourage the spells. Some readers will ask, “So what? Just ban the spells from your game.” But DMs in the Adventures League cannot ban anything.
Like sneak attack, these tend to appear in most fights, but unlike sneak attack, these spells sap a little bit of the fun out of play. Four spells dominated the list of annoyances.Īll of the annoying spells offer enough power to make them common in play once characters can cast them. I’ve asked D&D players and dungeon masters what spells they find the most annoying or the least fun in play. Spells also appear as a monster powers, turning some spells into foundational abilities that span the game. Once wizards reach fifth level, they all start casting fireball. Every wizard tends to prepare the same powerful spells on the list.
If you play a spellcaster, your powers sprawl into the spell list. All rogues make sneak attacks, cunning actions, and use evasion. In Dungeons & Dragons, if you play a rogue, the class description describes your key powers.